Healing a teammate also applies 50% of the effect to you.
+ 50% Healing Efficiency
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
You can sense nearby Support Accessories.
More Support Accessories spawn.
+ 50% Use Speed Heals teammates for an additional 20 Health when you revive them.
When you use a Medical Accessory, the target gains + 10% Maximum Health, Stamina, and Stamina Regen until the end of the level.
+ 30% Sniper Ammo Capactity + 10% Damage with Sniper Rifles
+ 2 Support Inventory
Mutations you ping are highlighted and your team deals 10% increased damage to highlighted enemies.
+ 50% Weakspot Damage - 40% Move Speed while shooting or melee attacking.
When you or your team kills a Mutation gain 1% damage (up to 15%) until the end of the level.
+ 1 Support Inventory + 15% Trauma Resistance
+ 10% Weakspot Damage Allows players to see values for damage they deal and enemy health bars.
When you or a teammate becomes incapacitated, all teammates heal for 20 Health over 10 seconds.
Teammates are healed for an additional 10 Health when revived + 50% Team Revive Speed + 10% Team Reduced incap Trauma