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    Last Updated 11/04/2021

    Build For End Game Early

    50%0 vote
    Heavy hitter for one shotting ridden with punches. Money grubbers for easy money (buy lots of consumables later). Surplus pouches or double grenade pouch. Damage mid game. Pick your weapon type of choice. Do not need to use AR/LMG with Tactical Vest. Survivability late game.
    50%0 vote
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    Offensive Scavenger

    utility
    Affinity icon

    You can sense nearby Offensive Accessories.

    More Offensive Accessories spawn.

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    Bomb squad

    offense
    Affinity icon

    1 Additional Frag Grenade spawns in each map.

    Team effect iconTeam effects

    + 25% Team Explosive Damage + 20% Team Explosive Resistance

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    Cross Trainers

    mobility
    Affinity icon

    + 20% Stamina + 20% Stamina Regen + 3% Move Speed + 5 Health

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    Run like hell

    mobility
    Affinity icon

    + 12% Move Speed + 15% Sprint Speed When you take damage, you lose the benefits of Run like Hell for 3 seconds.

    Comments (0)
    Comments (0)
    Card image

    Heavy hitter

    offense
    Affinity icon

    Melee hits always Stumble Ridden the first time they are hit. This effect can only occur once per target.

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    Money grubbers

    utility
    Affinity icon

    Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.

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    Surplus pouches

    offense
    Affinity icon

    - 5% Health

    Team effect iconTeam effects

    + 1 Team Offensive Inventory

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    Down In Front!

    defense
    Affinity icon

    While crouching you neither take nor deal Friendly Fire damage. + 10 Health

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    Hunker Down

    defense
    Affinity icon

    While crouching, gain 10% Damage Resistance and 40% Accuracy.

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    Widemouth magwell

    offense
    Affinity icon

    + 30% Reload Speed - 5% Damage Resistance

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    Hyper-Focused

    offense
    Affinity icon

    + 50% Weakspot Damage - 40% Move Speed while shooting or melee attacking.

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    Silver bullets

    offense
    Affinity icon

    + 10% Bullet Damage + 15% Effective Bullet Range

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    Tactical vest

    offense
    Affinity icon

    + 30% Rifle Ammo Capacity + 10% Damage with Assault rifles and LMGs

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    Pep talk

    utility
    Affinity icon

    While Reviving teammates, take 3 less damage from all Ridden. Heals teammates for an additional 10 Health when you revive them.

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    Breakout

    utility
    Affinity icon

    Breakout: Hold [F] to free yourself from Grabs. + 50% Breakout Cooldown Reduction. (Base 60 seconds).

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