Your secondary weapons have unlimited ammo. Your secondary weapons reload 20% slower.
Your team heals 15 Health, 7 Trauma Damage and refills 10% Ammo at the start of each level.
Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)
+ 30% Reload Speed - 5% Damage Resistance
When you stow your weapon, it reloads.
+ 20% Reload Speed + 25% Weapon Swap Speed
+ 5% Bullet Damage + 1.5 Bullet Stumble Damage + 7.5 Melee Stumble Damage
+ 10% Weakspot Damage Allows players to see values for damage they deal and enemy health bars.
+ 30% Shotgun Ammo Capacity + 10% Damage with Shotguns
Breakout: Hold [F] to free yourself from Grabs. + 50% Breakout Cooldown Reduction. (Base 60 seconds).
+ 25% Ammo Capacity + 2.5% Bullet Damage
+ 10% Bullet Damage + 15% Effective Bullet Range
+ 15% Trauma Resistance + 5 Health + 20% Fire resistance
+ 5% Move Speed + 5% Sprint Speed
Gain 250 bonus Copper at the start of each level.