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    Last Updated 12/29/2021

    Walker Two Is One

    50%0 vote
    This build is meant to utilize double ARs. Seems like the least used ammo type in the game right now, so I wanted to throw something together for Walker. Also works with AR+LMG but, in that case, I'd recommend freeing up a few slots for the Hunker Down/Meat Grinder/Marathon Runner combo.
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    veteranDPSrifle
    50%0 vote
    Walker
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    Admin reload

    offense
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    When you stow your weapon, it reloads.

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    Cold brew coffee

    mobility
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    + 15% Reload Speed + 25% Aim Speed + 25% Weapon Swap Speed + 25% Use Speed

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    Shredder

    offense
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    Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)

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    Tactical vest

    offense
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    + 30% Rifle Ammo Capacity + 10% Damage with Assault rifles and LMGs

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    Hyper-Focused

    offense
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    + 50% Weakspot Damage - 40% Move Speed while shooting or melee attacking.

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    Hellfire

    mobility
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    + 45% Move Speed while firing. + 3% Move Speed while not firing.

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    Silver bullets

    offense
    Affinity icon

    + 10% Bullet Damage + 15% Effective Bullet Range

    Comments (0)
    Comments (0)
    Card image

    Two is one and one is none

    offense
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    You can equip a Primary weapon in your Secondary slot. - 25% Swap Speed

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    Weapon Scavenger

    utility
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    You can sense nearby weapons.

    More weapons spawn.

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    Guns Out

    utility
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    + 50% Weapon Swap Speed - 5% Damage Resistance

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    Line 'em up

    offense
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    + 10% Effective Bullet Range + 15% Recoil Control + 25% Bullet Penetration + 25% Aim Speed

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    Pep In Your Step

    mobility
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    Precision Kills grants you 8% Move Speed for 5 seconds.

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    Sadistic

    offense
    Affinity icon

    Each Precision Kill gives 5% increased Weakspot Damage for 10 seconds.

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    Broadside

    offense
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    Precision Kills have a 20% chance to cause Ridden to explode, dealing 15 damage to other Ridden within 4 meters.

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    Ammo mule

    offense
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    + 75% Ammo Capacity - 5% Move Speed