The only difference that makes this deck a "No Hope" deck is the inclusion of "Needs of Many" For other modes you can replace that card with any other card... i.e another med card, a damage card, a mobility card, or another economy card.
Cleaner
Tags
no hopemedic
100%1 vote
Support Scavenger
utility
You can sense nearby Support Accessories.
More Support Accessories spawn.
Needs of the many
defense
- 10% Health
Team effects
+ 1 Team Extra Life
Emt Bag
defense
+ 50% Healing Efficiency
Group therapy
defense
When you use a Medical Accessory, all teammates heal for 8 Health.
Copper Scavenger
utility
You can sense nearby Copper.
More Copper Piles spawn.
Money grubbers
utility
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
Lucky pennies
utility
Whenever you or your team loots Copper, you have a 35% chance to find 100% additional Copper.
Run like hell
mobility
+ 12% Move Speed
+ 15% Sprint Speed
When you take damage, you lose the benefits of Run like Hell for 3 seconds.
Fit as a Fiddle
defense
Team effects
+ 20% Team Bolstered Health
+ 5 Team Health
Well Rested
talent
Team effects
+ 20%Team Overheal
+ 5% Team Healing Efficiency
Poultice
defense
When you use a Medical Accessory, the target heals for an additional 20 Health over 30 seconds.
Medical professional
defense
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
Combat medic
defense
+ 50% Use Speed
Heals teammates for an additional 20 Health when you revive them.
Field surgeon
defense
When you use a Medical Accessory, it also heals 3 Trauma to the target.
Magician's Apprentice
talent
You have an additional 10% chance to not consume Accessories when used.