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    Last Updated 10/31/2022

    No Hope Medic

    100%1 vote
    The only difference that makes this deck a "No Hope" deck is the inclusion of "Needs of Many" For other modes you can replace that card with any other card... i.e another med card, a damage card, a mobility card, or another economy card.
    Cleaner
    Tags
    no hopemedic
    100%1 vote
    Card image

    Copper Scavenger

    utility
    Affinity icon

    You can sense nearby Copper.

    More Copper Piles spawn.

    Card image

    Money grubbers

    utility
    Affinity icon

    Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.

    Card image

    Lucky pennies

    utility
    Affinity icon

    Whenever you or your team loots Copper, you have a 35% chance to find 100% additional Copper.

    Card image

    Run like hell

    mobility
    Affinity icon

    + 12% Move Speed + 15% Sprint Speed When you take damage, you lose the benefits of Run like Hell for 3 seconds.

    Comments (0)
    Comments (0)
    Card image

    Support Scavenger

    utility
    Affinity icon

    You can sense nearby Support Accessories.

    More Support Accessories spawn.

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    Needs of the many

    defense
    Affinity icon

    - 10% Health

    Team effect iconTeam effects

    + 1 Team Extra Life

    Card image

    Emt Bag

    defense
    Affinity icon

    + 50% Healing Efficiency

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    Group therapy

    defense
    Affinity icon

    When you use a Medical Accessory, all teammates heal for 8 Health.

    Card image

    Fit as a Fiddle

    defense
    Affinity icon

    Team effect iconTeam effects

    + 20% Team Bolstered Health + 5 Team Health

    Card image

    Well Rested

    talent
    Affinity icon

    Team effect iconTeam effects

    + 20% Team Overheal + 5% Team Healing Efficiency

    Card image

    Poultice

    defense
    Affinity icon

    When you use a Medical Accessory, the target heals for an additional 20 Health over 30 seconds.

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    Medical professional

    defense
    Affinity icon

    Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.

    Card image

    Combat medic

    defense
    Affinity icon

    + 50% Use Speed Heals teammates for an additional 20 Health when you revive them.

    Card image

    Field surgeon

    defense
    Affinity icon

    When you use a Medical Accessory, it also heals 3 Trauma to the target.

    Card image

    Magician's Apprentice

    talent
    Affinity icon

    You have an additional 10% chance to not consume Accessories when used.

    Doc

    TJ_VR