Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
When you or a teammate becomes incapacitated, all teammates heal for 20 Health over 10 seconds.
+ 50% Revive Speed When you use a Medical Accessory, it also heals 1 Trauma to the target.
+ 15% Healing Efficiency
+ 15% Stamina + 25% Weapon Swap Speed + 15% Move Speed while firing + 10% Slow Resistance
Your secondary weapons have unlimited ammo. Your secondary weapons reload 20% slower.
When you or a teammate becomes incapacitated, all teammates gain 30% Damage, 20% Reload Speed, and Unlimited Ammo for 10 seconds.
+ 50% Healing Efficiency
+2 Extra life
+10% Reduced Incap Trauma
At the start of each level, heal 15 Trauma Damage, then restore any missing Health.
When you stow your weapon, it reloads.
When you use a Medical Accessory, all teammates heal for 8 Health.
Your team heals 15 Health, 7 Trauma Damage and refills 10% Ammo at the start of each level.
+ 25% Weapon Swap Speed + 15% Recoil Control + 15% Accuracy
When a horde is triggered, your team restores 10% Ammo and gains 10% Move Speed while firing, 15% Reload Speed, and 25% Swap Speed for 30 seconds.
When a teammate within 5 meters is attacked, you instead receive 75% of that damage. Can trigger once every 5 seconds.