When you or your team kills a Mutation gain 1% damage (up to 15%) until the end of the level.
+ 20% Team Overheal + 5% Team Healing Efficiency
+ 20% Team Bolstered Health + 5 Team Health
+ 5% Bullet Damage + 1.5 Bullet Stumble Damage + 7.5 Melee Stumble Damage
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
Every 0.75 seconds you Aim Down Sights increases your Bullet Damage by 10% (up to 3 stacks).
When you use a Medical Accessory, all teammates heal for 8 Health.
+ 50% Healing Efficiency
- 10% Health
+ 1 Team Extra Life
When you use a Medical Accessory, the target gains + 10% Maximum Health, Stamina, and Stamina Regen until the end of the level.
+ 15% Reload Speed + 25% Aim Speed + 25% Weapon Swap Speed + 25% Use Speed
+ 50% Weakspot Damage - 40% Move Speed while shooting or melee attacking.
+ 30% Weakspot Damage - 5% Damage Resistance
+ 10% Bullet Damage + 15% Effective Bullet Range
+ 25% Healing Efficiency When you use a Medical Accessory, the target gains 20 Temporary Health.