Each teammate gains 100 bonus Copper at the start of each level.
Gain 250 bonus Copper at the start of each level.
Each Cleaner gains 5% of their total Copper in each Saferoom.
+ 2 Support Inventory
- 10% Health
+ 1 Team Support Inventory
When you use a Medical Accessory, the target gains + 10% Maximum Health, Stamina, and Stamina Regen until the end of the level.
When you use a Medical Accessory, it also heals 3 Trauma to the target.
While Reviving teammates, take 3 less damage from all Ridden. Heals teammates for an additional 10 Health when you revive them.
+ 200% Revive Speed
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
+ 50% Healing Efficiency
+ 25 Health
+ 45 Health - 25% Stamina
+ 35 Health - 15% Ammo Capacity
Healing a teammate also applies 50% of the effect to you.