+ 12% Move Speed + 15% Sprint Speed When you take damage, you lose the benefits of Run like Hell for 3 seconds.
You can sense nearby Copper.
More Copper Piles spawn.
Each teammate gains 100 bonus Copper at the start of each level.
Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)
+ 30% Pistol/SMG Ammo Capacity + 10% Damage with Pistols and SMGs
+ 50% Use Speed + 10% Stamina
At the start of each level, heal 15 Trauma Damage, then restore any missing Health.
+ 20% Stamina + 20% Sprint Efficiency + 5 Health
+ 75% Use Speed - 5% Damage Resistance
Mutations you ping are highlighted and your team deals 10% increased damage to highlighted enemies.
+ 4% Move Speed while using an SMG. + 35% Reload Speed while using an SMG.
+ 15% Reload Speed + 25% Aim Speed + 25% Weapon Swap Speed + 25% Use Speed
Allows disarming of doors alarms, car alarms, and birds. The target will trigger if you are interrupted. DISABLES: Quick Slot
Gain 25 Copper per success.
+ 20% Sprint Speed - 40% Sprint Stamina Efficiency
+ 50% Ammo Capacity + 15% Reload Speed