+ 12% Move Speed + 15% Sprint Speed When you take damage, you lose the benefits of Run like Hell for 3 seconds.
You can sense nearby Copper.
More Copper Piles spawn.
Each teammate gains 100 bonus Copper at the start of each level.
Allows disarming of doors alarms, car alarms, and birds. The target will trigger if you are interrupted. DISABLES: Quick Slot
Gain 25 Copper per success.
Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)
+ 30% Pistol/SMG Ammo Capacity + 10% Damage with Pistols and SMGs
+ 50% Use Speed + 10% Stamina
At the start of each level, heal 15 Trauma Damage, then restore any missing Health.
+ 20% Sprint Speed - 40% Sprint Stamina Efficiency
+ 20% Stamina + 20% Sprint Efficiency + 5 Health
+ 75% Use Speed - 5% Damage Resistance
Mutations you ping are highlighted and your team deals 10% increased damage to highlighted enemies.
+ 50% Ammo Capacity + 15% Reload Speed
+ 4% Move Speed while using an SMG. + 35% Reload Speed while using an SMG.
+ 15% Reload Speed + 25% Aim Speed + 25% Weapon Swap Speed + 25% Use Speed