No Movement Penalty for strafe and backpedal.
Melee hits cause the target to deal 3% reduced damage, to a maximum of 15% reduced damage.
Each Melee swing grants 5% Melee Speed and 5% Melee Stamina Efficiency for 6 seconds, stacking up to 10 times. Your Melee Attacks no longer stick in tough enemies. DISABLES: Aim Down Sights
Mutations you ping are highlighted and your team deals 10% increased damage to highlighted enemies.
Melee kills heal 1 Health and 0.1 Trauma.
Each Melee kill grants 5% Melee Damage, 5% Melee Speed and 5% Move Speed for 3 seconds.
Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
+ 30% Weakspot Damage - 5% Damage Resistance
+ 20% Melee Damage against Mutations When you deal Melee damage to a Mutation heal 2 Health and recover 3 Stamina.
+ 10% Weakspot Damage Allows players to see values for damage they deal and enemy health bars.
Melee hits cause the target to take 3% increased damage, to a maximum of 15% increased damage.
Melee hits that destroy Armor have a chance to create usable Makeshift Armor.
Each Precision Kill gives 5% increased Weakspot Damage for 10 seconds.
Precision Kills have a 20% chance to cause Ridden to explode, dealing 15 damage to other Ridden within 4 meters.
Precision Kills grants you 8% Move Speed for 5 seconds.
Melee hits always Stumble Ridden the first time they are hit. This effect can only occur once per target.