No Movement Penalty for strafe and backpedal.
Each Melee swing grants 5% Melee Speed and 5% Melee Stamina Efficiency for 6 seconds, stacking up to 10 times. Your Melee Attacks no longer stick in tough enemies. DISABLES: Aim Down Sights
Melee kills heal 1 Health and 0.1 Trauma.
Each Melee kill grants 5% Melee Damage, 5% Melee Speed and 5% Move Speed for 3 seconds.
Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
+ 30% Weakspot Damage - 5% Damage Resistance
+ 20% Melee Damage against Mutations When you deal Melee damage to a Mutation heal 2 Health and recover 3 Stamina.
Each Precision Kill gives 5% increased Weakspot Damage for 10 seconds.
Melee hits always Stumble Ridden the first time they are hit. This effect can only occur once per target.
Melee hits cause the target to deal 3% reduced damage, to a maximum of 15% reduced damage.
Mutations you ping are highlighted and your team deals 10% increased damage to highlighted enemies.
+ 10% Weakspot Damage Allows players to see values for damage they deal and enemy health bars.
Melee hits cause the target to take 3% increased damage, to a maximum of 15% increased damage.
Melee hits that destroy Armor have a chance to create usable Makeshift Armor.
Precision Kills have a 20% chance to cause Ridden to explode, dealing 15 damage to other Ridden within 4 meters.
Precision Kills grants you 8% Move Speed for 5 seconds.