+ 50% Use Speed Heals teammates for an additional 20 Health when you revive them.
When you use a Medical Accessory, it also heals 3 Trauma to the target.
You can sense nearby Support Accessories.
More Support Accessories spawn.
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
When you use a Medical Accessory, the target gains + 10% Maximum Health, Stamina, and Stamina Regen until the end of the level.
Kills from greater than 15 meters grant 5 Temporary Health to teammates within 15 meters of the target.
+ 50% Weakspot Damage - 40% Move Speed while shooting or melee attacking.
Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)
When you use a Medical Accessory, the target heals for an additional 20 Health over 30 seconds.
While Reviving teammates, take 3 less damage from all Ridden. Heals teammates for an additional 10 Health when you revive them.
+ 200% Revive Speed
Healing a teammate also applies 50% of the effect to you.
+ 50% Use Speed + 10% Stamina
+ 20% Stamina + 20% Stamina Regen + 3% Move Speed + 5 Health
+ 25% Healing Efficiency When you use a Medical Accessory, the target gains 20 Temporary Health.