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    Last Updated 11/03/2021

    Veteran Holly Group Tank

    50%0 vote
    This deck theory is intended for a melee Holly player. You should be using the strongest hatchet or fire-axe you can find. Choose the highest quality/level one available, even if it does slightly less damage and has considerably more mobility. You'll be crouched, hacking back and forth and will be glad to be able to move a little more. For a "primary" I use a TAC or a Super90 to range down spitters/hockers, and boomers. Armor Penetration ammo and Laser-dots are your desired mods, ADS speed is literally wasted, swap speed and move speed are equally good. 'Heavy Hitter' means your basic bash action (not a melee until you have a knife technically, this matters in a sec) one-shots all regular zombies with a single head-shot, even on nightmare. something to do with stumble damage "breaking" a weak-spot, and for normal zombies and breakers, when you break a weak-spot it deals a large amount of damage to the zombie, killing it outright. For the first few levels I rely on this mostly, while I get enough cards to melee down tallboys and hordes and keep my health and copper up. From early on, you have 'Down In Front' so feel free to crouch near your friends and swing like a mad-woman when things get scary after you pick up that card, and always aim for the weak-spot. Hatchet and axe works best for this and the only drawback you might be thinking of, the glow-heads? you might be surprised to learn that bash action with 'Heavy Hitter' will one-shot them without triggering their suicide bop. I think... this is because bash is technically not a melee attack. Seemsweirdbutok.jpg 'Money Grubbers' is the most effective copper card you can pick, it stacks, and produces more copper than your team will know what to do with if everyone brings it and 1 person brings scavenger. you may be tempted to try to outsmart this and switch the cards around, 4 scavengers + grubbers, but its not as good. you'll get much more copper overall with 4 grubbers and a scavenger. 75% more, possibly. the rest of the cards are self explanatory. this deck is based on the assumption you will have holly's stamina regen ability, swap breakout for adrenaline fueled and possibly bump it up a few slots for Evangelo, IDK. Leave any feedback in the comments, I'll check back over the course of a week or two. GL out there cleaners ;)
    Cleaner
    Tags
    tankveteranfront-linermelee
    50%0 vote
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    Heavy hitter

    offense
    Affinity icon

    Melee hits always Stumble Ridden the first time they are hit. This effect can only occur once per target.

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    Meth Head

    offense
    Affinity icon

    Each Melee swing grants 5% Melee Speed and 5% Melee Stamina Efficiency for 6 seconds, stacking up to 10 times. Your Melee Attacks no longer stick in tough enemies. DISABLES: Aim Down Sights

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    Down In Front!

    defense
    Affinity icon

    While crouching you neither take nor deal Friendly Fire damage. + 10 Health

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    Money grubbers

    utility
    Affinity icon

    Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.

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    Battle lust

    defense
    Affinity icon

    Melee kills heal 1 Health and 0.1 Trauma.

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    Hyper-Focused

    offense
    Affinity icon

    + 50% Weakspot Damage - 40% Move Speed while shooting or melee attacking.

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    Face your fears

    defense
    Affinity icon

    Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.

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    Spiky bits

    offense
    Affinity icon

    + 15 Melee Damage + 20% Damage Resistance while using a Melee weapon - 15% Ammo Capacity

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    Run like hell

    mobility
    Affinity icon

    + 12% Move Speed + 15% Sprint Speed When you take damage, you lose the benefits of Run like Hell for 3 seconds.

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    Ignore the pain

    defense
    Affinity icon

    + 20% Melee Damage against Mutations When you deal Melee damage to a Mutation heal 2 Health and recover 3 Stamina.

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    Brazen

    offense
    Affinity icon

    + 15% Melee Stamina Efficiency + 20% Melee Attack Speed + 15% Bow Stamina Efficiency + 20% Bow Attack Speed

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    Motorcycle helmet

    defense
    Affinity icon

    + 15% Damage Resistance + 10 Health DISABLES: Aim Down Sights

    Comments (0)
    Comments (0)
    Card image

    Soften Up

    offense
    Affinity icon

    Melee hits cause the target to deal 3% reduced damage, to a maximum of 15% reduced damage.

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    Breakout

    utility
    Affinity icon

    Breakout: Hold [F] to free yourself from Grabs. + 50% Breakout Cooldown Reduction. (Base 60 seconds).

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    Hydration pack

    defense
    Affinity icon

    + 35 Health - 15% Ammo Capacity

    whitey

    Holly