When you or your team kills a Mutation gain 1% damage (up to 15%) until the end of the level.
+ 30% Rifle Ammo Capacity + 10% Damage with Assault rifles and LMGs
+ 10% Bullet Damage + 15% Effective Bullet Range
+ 20% Accuracy + 10% Weakspot Damage + 15% Aim Speed + 15% Recoil control
+ 30% Reload Speed - 5% Damage Resistance
+ 20% Stamina + 20% Stamina Regen + 3% Move Speed + 5 Health
+ 20% Stamina + 20% Sprint Efficiency + 5 Health
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
+ 30% Weakspot Damage - 5% Damage Resistance
When a horde is triggered, your team restores 10% Ammo and gains 10% Move Speed while firing, 15% Reload Speed, and 25% Swap Speed for 30 seconds.
Mutations you ping are highlighted and your team deals 10% increased damage to highlighted enemies.
You can sense nearby Offensive Accessories.
More Offensive Accessories spawn.
When a horde is triggered, your team gains 20 Health.
+ 20% Team Overheal + 5% Team Healing Efficiency
Allows disarming of doors alarms, car alarms, and birds. The target will trigger if you are interrupted. DISABLES: Quick Slot
Gain 25 Copper per success.