just a try of a deck with bodyguard with lot of life to keep team alive.
you can remove bodyguard second chance and Fresh bandage to add slugger battle lost and adrenaline fueled to make a good tank melee with too many life
Cleaner
Tags
no hopetank
50%0 vote
Well Rested
talent
Team effects
+ 20%Team Overheal
+ 5% Team Healing Efficiency
Fit as a Fiddle
defense
Team effects
+ 20% Team Bolstered Health
+ 5 Team Health
Scar tissue
defense
Take 1 less damage from all Ridden.
Sadist
talent
When a teammate within 15 meters receives 5 or more damage, gain 20% of the damage as Temporary Health.
Can only trigger once per second.
Bravado
defense
When a teammate within 15 meters receives Trauma Damage, gain 10% of that amount as Trauma Health.
True grit
defense
When you take a single hit for 15 or more damage, heal 10 health over 5 seconds.
Durable
defense
+ 15% Trauma Resistance
+ 5 Health
+ 20% Fire resistance
Fresh bandage
defense
At the start of each level, heal 15 Trauma Damage, then restore any missing Health.
Fanny Pack
defense
+ 1 Support Inventory
+ 15% Trauma Resistance
Second chance
defense
+ 1 Extra Life
+ 15 Health
+ 25% Bleed out Resistance
Bodyguard
talent
When a teammate within 5 meters is attacked, you instead receive 75% of that damage.
Can trigger once every 5 seconds.
Pumped Up
stat
Your Temporary Health decays 20% slower.
1 Additional Pain Meds spawns in each map.
+ 5% Health
Hydration pack
defense
+ 35 Health
- 15% Ammo Capacity
Experienced EMT
defense
When you use a Medical Accessory, the target gains + 10% Maximum Health, Stamina, and Stamina Regen until the end of the level.