+ 20% Team Overheal + 5% Team Healing Efficiency
+ 20% Team Bolstered Health + 5 Team Health
When a teammate within 5 meters is attacked, you instead receive 75% of that damage. Can trigger once every 5 seconds.
When a teammate within 15 meters receives 5 or more damage, gain 20% of the damage as Temporary Health. Can only trigger once per second.
Take 1 less damage from all Ridden.
When you take a single hit for 15 or more damage, heal 10 health over 5 seconds.
When a teammate within 15 meters receives Trauma Damage, gain 10% of that amount as Trauma Health.
At the start of each level, heal 15 Trauma Damage, then restore any missing Health.
Your Temporary Health decays 20% slower. 1 Additional Pain Meds spawns in each map. + 5% Health
+ 45 Health - 25% Stamina
+ 35 Health - 15% Ammo Capacity
When you use a Medical Accessory, the target gains + 10% Maximum Health, Stamina, and Stamina Regen until the end of the level.
+ 15% Trauma Resistance + 5 Health + 20% Fire resistance
+ 1 Support Inventory + 15% Trauma Resistance
+ 1 Extra Life + 15 Health + 25% Bleed out Resistance