The Purpose of this build is heavy CC including being able to take on Specials by constant Stun.
Cleaner
Tags
nightmaremeleefront-linertank
50%0 vote
Adrenaline fueled
offense
When you kill an enemy, gain 5 Stamina instantly and an additional 7 Stamina over 7 seconds, stacking up to 5 times.
Meth Head
offense
Each Melee swing grants 5% Melee Speed and 5% Melee Stamina Efficiency for 6 seconds, stacking up to 10 times.
Your Melee Attacks no longer stick in tough enemies.
DISABLES: Aim Down Sights
Scar tissue
defense
Take 1 less damage from all Ridden.
Emt Bag
defense
+ 50% Healing Efficiency
Face your fears
defense
Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
Battle lust
defense
Melee kills heal 1 Health and 0.1 Trauma.
Mean Drunk
offense
+ 40% Melee Damage
Your Melee Attacks cause cleave through enemies dealing damage in a large area.
Fresh bandage
defense
At the start of each level, heal 15 Trauma Damage, then restore any missing Health.
Fit as a Fiddle
defense
Team effects
+ 20% Team Bolstered Health
+ 5 Team Health
Well Rested
talent
Team effects
+ 20%Team Overheal
+ 5% Team Healing Efficiency
Ignore the pain
defense
+ 20% Melee Damage against Mutations
When you deal Melee damage to a Mutation heal 2 Health and recover 3 Stamina.
Breakout
utility
Breakout: Hold [F] to free yourself from Grabs.
+ 50% Breakout Cooldown Reduction. (Base 60 seconds).