When a teammate is incapacitated or dies, they drop an active Pipe Bomb.
When you or a teammate becomes incapacitated, all teammates gain 30% Damage, 20% Reload Speed, and Unlimited Ammo for 10 seconds.
When you or a teammate becomes incapacitated, all teammates heal for 20 Health over 10 seconds.
+2 Extra life
+10% Reduced Incap Trauma
Teammates are healed for an additional 10 Health when revived + 50% Team Revive Speed + 10% Team Reduced incap Trauma
- 10% Health
+ 1 Team Extra Life
+ 1 Extra Life + 15 Health + 25% Bleed out Resistance
At the start of each level, heal 15 Trauma Damage, then restore any missing Health.
+ 1 Support Inventory + 15% Trauma Resistance
Your team heals 15 Health, 7 Trauma Damage and refills 10% Ammo at the start of each level.
+ 25% Damage - 30% Health
- 10% Health
+ 1 Team Quick Slot Inventory
You can sense nearby Quick Accessories.
More Quick Accessories spawn.
You can sense nearby Copper.
More Copper Piles spawn.
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.