+ 20% Stamina + 20% Stamina Regen + 3% Move Speed + 5 Health
+ 15% Trauma Resistance + 5 Health + 20% Fire resistance
+ 75% Ammo Capacity - 5% Move Speed
When you stow your weapon, it reloads.
+ 1 Extra Life + 15 Health + 25% Bleed out Resistance
Turns your Bash into a Knife that counts as a Melee weapon.
Melee kills heal 1 Health and 0.1 Trauma.
+ 1 Offensive Inventory + 25% Swap Speed - 5% Offensive Accessory Cost
+ 20% Accuracy + 10% Weakspot Damage + 15% Aim Speed + 15% Recoil control
+ 20% Weakspot Damage
When you or a teammate becomes incapacitated, all teammates heal for 20 Health over 10 seconds.
When a horde is triggered, your team gains 20 Health.
+ 25 Health
+ 20% Stamina + 20% Sprint Efficiency + 5 Health
+ 35 Health - 15% Ammo Capacity