+ 12% Move Speed + 15% Sprint Speed When you take damage, you lose the benefits of Run like Hell for 3 seconds.
+ 20% Sprint Speed - 40% Sprint Stamina Efficiency
+ 8% Move Speed
+ 4% Move Speed while using an SMG. + 35% Reload Speed while using an SMG.
+ 125% Use Speed When you take damage, you have a chance to be blinded for 1 second.
+ 2 Offensive Inventory
+ 20% Stamina + 20% Stamina Regen + 3% Move Speed + 5 Health
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
+ 20% Weakspot Damage
+ 50% Weakspot Damage - 40% Move Speed while shooting or melee attacking.
+ 20% Stamina + 20% Sprint Efficiency + 5 Health
+ 15% Stamina + 25% Weapon Swap Speed + 15% Move Speed while firing + 10% Slow Resistance
+ 50% Use Speed + 10% Stamina
+ 75% Use Speed - 5% Damage Resistance
+ 10% Team Stamina + 10% Team Stamina Regen