Each Melee swing grants 5% Melee Speed and 5% Melee Stamina Efficiency for 6 seconds, stacking up to 10 times.
Your Melee Attacks no longer stick in tough enemies.
DISABLES: Aim Down Sights
Run like hell
mobility
+ 12% Move Speed
+ 15% Sprint Speed
When you take damage, you lose the benefits of Run like Hell for 3 seconds.
Emt Bag
defense
+ 50% Healing Efficiency
Down In Front!
defense
While crouching you neither take nor deal Friendly Fire damage.
+ 10 Health
Vanguard
defense
Melee kills heal 1 Health to yourself, and teammates within 10 meters.
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Mean Drunk
offense
+ 40% Melee Damage
Your Melee Attacks cause cleave through enemies dealing damage in a large area.