+ 1 Offensive Inventory + 25% Swap Speed - 5% Offensive Accessory Cost
+ 30% Shotgun Ammo Capacity + 10% Damage with Shotguns
You can sense nearby Copper.
More Copper Piles spawn.
Gain 250 bonus Copper at the start of each level.
Whenever you or your team loots Copper, you have a 35% chance to find 100% additional Copper.
When you stow your weapon, it reloads.
You can equip a Primary weapon in your Secondary slot. - 25% Swap Speed
+ 1 Support Inventory + 15% Trauma Resistance
+ 50% Ammo Capacity + 15% Reload Speed
+ 75% Ammo Capacity - 5% Move Speed
+ 30% Rifle Ammo Capacity + 10% Damage with Assault rifles and LMGs
Allows the ability to unbolt attachments from weapons outside of Saferooms. Unbolting attachments cost 400 Copper.
Additional copies of Weaponsmith played reduce its cost by 100 Copper.
+ 15% Reload Speed + 25% Aim Speed + 25% Weapon Swap Speed + 25% Use Speed
When you or your team kills a Mutation, gain 10 Copper (up to 300 per level).
+ 10% Bullet Damage + 15% Effective Bullet Range