+ 20% Team Overheal + 5% Team Healing Efficiency
When you use a Medical Accessory, all teammates heal for 8 Health.
+ 50% Healing Efficiency
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
You can sense nearby Copper.
More Copper Piles spawn.
+ 25% Healing Efficiency When you use a Medical Accessory, the target gains 20 Temporary Health.
You can sense nearby Support Accessories.
More Support Accessories spawn.
Every 0.75 seconds you Aim Down Sights increases your Bullet Damage by 10% (up to 3 stacks).
Kills from greater than 15 meters grant 5 Temporary Health to teammates within 15 meters of the target.
+ 50% Ammo Capacity + 15% Reload Speed
+ 15% Reload Speed + 25% Aim Speed + 25% Weapon Swap Speed + 25% Use Speed
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
+ 25% Damage - 30% Health
- 10% Health
+ 1 Team Support Inventory