+ 20% Team Overheal + 5% Team Healing Efficiency
When you use a Medical Accessory, all teammates heal for 8 Health.
+ 50% Healing Efficiency
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
You can sense nearby Support Accessories.
More Support Accessories spawn.
Every 0.75 seconds you Aim Down Sights increases your Bullet Damage by 10% (up to 3 stacks).
+ 25% Healing Efficiency When you use a Medical Accessory, the target gains 20 Temporary Health.
You can sense nearby Copper.
More Copper Piles spawn.
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
+ 50% Ammo Capacity + 15% Reload Speed
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
+ 25% Damage - 30% Health
Kills from greater than 15 meters grant 5 Temporary Health to teammates within 15 meters of the target.
+ 15% Reload Speed + 25% Aim Speed + 25% Weapon Swap Speed + 25% Use Speed
- 10% Health
+ 1 Team Support Inventory