Each Cleaner gains 5% of their total Copper in each Saferoom.
When you or your team kills a Mutation, gain 10 Copper (up to 300 per level).
Whenever you or your team loots Copper, you have a 35% chance to find 100% additional Copper.
You can sense nearby Copper.
More Copper Piles spawn.
Gain 250 bonus Copper at the start of each level.
+ 20% Team Overheal + 5% Team Healing Efficiency
1 Additional Frag Grenade spawns in each map.
+ 25% Team Explosive Damage + 20% Team Explosive Resistance
- 10% Health
+ 1 Team Extra Life
Each teammate gains 100 bonus Copper at the start of each level.
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
+ 10 Team Health
+ 20% Team Bolstered Health + 5 Team Health
- 5% Health
+ 1 Team Offensive Inventory
+ 1 Team Quick Slot Inventory
+ 1 Team Support Inventory