Each teammate gains 100 bonus Copper at the start of each level.
+2 Extra life
+10% Reduced Incap Trauma
- 10% Health
+ 1 Team Extra Life
+ 1 Extra Life + 15 Health + 25% Bleed out Resistance
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
When you or a teammate becomes incapacitated, all teammates gain 30% Damage, 20% Reload Speed, and Unlimited Ammo for 10 seconds.
When you or a teammate becomes incapacitated, all teammates heal for 20 Health over 10 seconds.
Mutations you ping are highlighted and your team deals 10% increased damage to highlighted enemies.
Your team heals 15 Health, 7 Trauma Damage and refills 10% Ammo at the start of each level.
When a horde is triggered, your team gains 20 Health.
Teammates are healed for an additional 10 Health when revived + 50% Team Revive Speed + 10% Team Reduced incap Trauma
- 10% Health
+ 1 Team Support Inventory
+ 10 Team Health
+ 50% Use Speed Heals teammates for an additional 20 Health when you revive them.
Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)