You have an additional 10% chance to not consume Accessories when used.
You can sense nearby Copper.
More Copper Piles spawn.
Whenever you or your team loots Copper, you have a 35% chance to find 100% additional Copper.
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
When you or your team kills a Mutation, gain 10 Copper (up to 300 per level).
+ 2 Quick Slot Inventory
+ 10% Team Ammo Capacity + 3.5% Team Damage
+ 7.5% Bullet Damage + 200% Bullet Penetration
You can sense nearby Quick Accessories.
More Quick Accessories spawn.
When you or your team kills a Mutation gain 1% damage (up to 15%) until the end of the level.
+ 12% Move Speed + 15% Sprint Speed When you take damage, you lose the benefits of Run like Hell for 3 seconds.
Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)
+ 30% Reload Speed - 5% Damage Resistance
- 10% Health
+ 1 Team Extra Life
+ 25% Damage - 30% Health