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    x3r0h0ur

    Last Updated 10/19/2022

    Trauma prevent healer

    50%0 vote
    Primary healer, job is to revive downed players, and provide healing in combat, rather than during down time. Bandages and first aid are your best bet., let the others get pills after they drop you bandages and kits. Mitigates 35% of trauma from being downed on top of the default 20% general If your team is generating temp health from their own deck, you should basically have no uptime issues.
    Cleaner
    Doc
    50%0 vote
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    Support Scavenger

    utility
    Affinity icon

    You can sense nearby Support Accessories.

    More Support Accessories spawn.

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    Life insurance

    defense
    Affinity icon

    +2 Extra life

    Team effect iconTeam effects

    +10% Reduced Incap Trauma

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    Emt Bag

    defense
    Affinity icon

    + 50% Healing Efficiency

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    Poultice

    defense
    Affinity icon

    When you use a Medical Accessory, the target heals for an additional 20 Health over 30 seconds.

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    Shoulder bag

    defense
    Affinity icon

    + 2 Support Inventory

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    Group therapy

    defense
    Affinity icon

    When you use a Medical Accessory, all teammates heal for 8 Health.

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    Medical professional

    defense
    Affinity icon

    Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.

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    Medical expert

    defense
    Affinity icon

    + 50% Revive Speed When you use a Medical Accessory, it also heals 1 Trauma to the target.

    Team effect iconTeam effects

    + 15% Healing Efficiency

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    Field surgeon

    defense
    Affinity icon

    When you use a Medical Accessory, it also heals 3 Trauma to the target.

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    Combat medic

    defense
    Affinity icon

    + 50% Use Speed Heals teammates for an additional 20 Health when you revive them.

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    Run like hell

    mobility
    Affinity icon

    + 12% Move Speed + 15% Sprint Speed When you take damage, you lose the benefits of Run like Hell for 3 seconds.

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    Superior Cardio

    mobility
    Affinity icon

    + 20% Stamina + 20% Sprint Efficiency + 5 Health

    Comments (0)
    Comments (0)
    Card image

    Rousing speech

    utility
    Affinity icon

    Team effect iconTeam effects

    Teammates are healed for an additional 10 Health when revived + 50% Team Revive Speed + 10% Team Reduced incap Trauma

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    Over-Protective

    talent
    Affinity icon

    When a teammate within 15 meters receives 5 or more damage, gain 20% increased Damage for 5 seconds.

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    Hazard Pay

    utility
    Affinity icon

    Gain 250 bonus Copper at the start of each level.