Each Melee swing grants 5% Melee Speed and 5% Melee Stamina Efficiency for 6 seconds, stacking up to 10 times. Your Melee Attacks no longer stick in tough enemies. DISABLES: Aim Down Sights
You can sense nearby Copper.
More Copper Piles spawn.
Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
Gain + 10% Damage Resistance while you have Temporary Health.
Melee kills heal 1 Health to yourself, and teammates within 10 meters.
+ 15 Melee Damage + 20% Damage Resistance while using a Melee weapon - 15% Ammo Capacity
+ 15% Damage Resistance + 10 Health DISABLES: Aim Down Sights
When you or a teammate becomes incapacitated, all teammates heal for 20 Health over 10 seconds.
+2 Extra life
+10% Reduced Incap Trauma
+ 40% Stamina
+ 35 Health - 15% Ammo Capacity
+ 5 Health + 10% Melee Stamina Efficiency + 20% Melee Attack Speed + 10% Bow Stamina Efficiency + 20% Bow Attack Speed
Melee hits cause the target to deal 3% reduced damage, to a maximum of 15% reduced damage.
+ 15% Trauma Resistance + 5 Health + 20% Fire resistance
+ 20% Stamina + 20% Stamina Regen + 3% Move Speed + 5 Health