Allows disarming of doors alarms, car alarms, and birds. The target will trigger if you are interrupted. DISABLES: Quick Slot
Gain 25 Copper per success.
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
When you stow your weapon, it reloads.
Each Cleaner gains 5% of their total Copper in each Saferoom.
Your secondary weapons have unlimited ammo. Your secondary weapons reload 20% slower.
You can sense nearby Copper.
More Copper Piles spawn.
Turns your Bash into a Knife that counts as a Melee weapon.
Melee kills heal 1 Health to yourself, and teammates within 10 meters.
+ 10% Bullet Damage + 15% Effective Bullet Range
Melee hits always Stumble Ridden the first time they are hit. This effect can only occur once per target.
Melee kills heal 1 Health and 0.1 Trauma.
+ 15% Stamina + 25% Weapon Swap Speed + 15% Move Speed while firing + 10% Slow Resistance
+ 25% Weapon Swap Speed + 15% Recoil Control + 15% Accuracy
When you or your team kills a Mutation gain 1% damage (up to 15%) until the end of the level.
Breakout: Hold [F] to free yourself from Grabs. + 50% Breakout Cooldown Reduction. (Base 60 seconds).