When a horde is triggered, your team gains 20 Health.
+ 15% Damage Resistance + 10 Health DISABLES: Aim Down Sights
Each Melee swing grants 5% Melee Speed and 5% Melee Stamina Efficiency for 6 seconds, stacking up to 10 times. Your Melee Attacks no longer stick in tough enemies. DISABLES: Aim Down Sights
+ 50% Weakspot Damage - 40% Move Speed while shooting or melee attacking.
+ 20% Stamina + 20% Stamina Regen + 3% Move Speed + 5 Health
+ 20% Team Overheal + 5% Team Healing Efficiency
+ 40% Melee Damage Your Melee Attacks cause cleave through enemies dealing damage in a large area.
+ 20% Melee Damage against Mutations When you deal Melee damage to a Mutation heal 2 Health and recover 3 Stamina.
+ 15 Melee Damage + 20% Damage Resistance while using a Melee weapon - 15% Ammo Capacity
Create a cloud that deals 20 Fire Damage to Weakspots. After the initial blast, continue to deal 1 damage per second for 7 seconds.
Gadget cost: 75 Assault Rifle bullets.
REPLACES: Support Slot
Enhances Bash to stun nearby enemies. Refreshes after 10 seconds.
Gadget Cost: 30 Sniper Rifle bullets.
REPLACES: Quick Slot. FRAGILE
+ 10% Team Ammo Capacity + 3.5% Team Damage
When a horde is triggered, your team restores 10% Ammo and gains 10% Move Speed while firing, 15% Reload Speed, and 25% Swap Speed for 30 seconds.
+ 30% Weakspot Damage DISABLES: Aim Down Sights
+ 100% Fire Damage Kills with fire grant you 3 Temporary Health. You can sense flammable objects nearby.