Melee kills heal 1 Health and 0.1 Trauma.
+ 15 Melee Damage + 20% Damage Resistance while using a Melee weapon - 15% Ammo Capacity
Melee kills heal 1 Health to yourself, and teammates within 10 meters.
When you kill an enemy, gain 5 Stamina instantly and an additional 7 Stamina over 7 seconds, stacking up to 5 times.
+ 15% Melee Stamina Efficiency + 20% Melee Attack Speed + 15% Bow Stamina Efficiency + 20% Bow Attack Speed
+ 20% Stamina + 20% Stamina Regen + 3% Move Speed + 5 Health
+ 15% Stamina + 25% Weapon Swap Speed + 15% Move Speed while firing + 10% Slow Resistance
Each Melee swing grants 5% Melee Speed and 5% Melee Stamina Efficiency for 6 seconds, stacking up to 10 times. Your Melee Attacks no longer stick in tough enemies. DISABLES: Aim Down Sights
Each Melee kill grants 5% Melee Damage, 5% Melee Speed and 5% Move Speed for 3 seconds.
When using Shotguns, gain 0.25 Temporary Health for each pellet that hits.
Melee hits always Stumble Ridden the first time they are hit. This effect can only occur once per target.
+ 40% Melee Damage Your Melee Attacks cause cleave through enemies dealing damage in a large area.
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
Breakout: Hold [F] to free yourself from Grabs. + 50% Breakout Cooldown Reduction. (Base 60 seconds).
+ 5 Health + 10% Melee Stamina Efficiency + 20% Melee Attack Speed + 10% Bow Stamina Efficiency + 20% Bow Attack Speed