When a horde is triggered, your team gains 20 Health.
You can sense nearby weapons.
More weapons spawn.
+ 50% Use Speed + 10% Stamina
Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)
+ 20% Trauma Resistance
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
+ 45% Move Speed while firing. + 3% Move Speed while not firing.
No Movement Penalty for strafe and backpedal.
When you stow your weapon, it reloads.
+ 15% Reload Speed + 25% Aim Speed + 25% Weapon Swap Speed + 25% Use Speed
+ 10% Bullet Damage + 15% Effective Bullet Range
+ 50% Ammo Capacity + 15% Reload Speed
+ 10% Weakspot Damage Allows players to see values for damage they deal and enemy health bars.
+ 20% Team Bolstered Health + 5 Team Health
Allows disarming of doors alarms, car alarms, and birds. The target will trigger if you are interrupted. DISABLES: Quick Slot
Gain 25 Copper per success.