+ 20% Team Overheal + 5% Team Healing Efficiency
When you use a Medical Accessory, all teammates heal for 8 Health.
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
When you use a Medical Accessory, the target heals for an additional 20 Health over 30 seconds.
+ 30% Rifle Ammo Capacity + 10% Damage with Assault rifles and LMGs
You can sense nearby Support Accessories.
More Support Accessories spawn.
When you stow your weapon, it reloads.
You can sense nearby Copper.
More Copper Piles spawn.
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
You have an additional 10% chance to not consume Accessories when used.
+ 2 Support Inventory
Breakout: Hold [F] to free yourself from Grabs. + 50% Breakout Cooldown Reduction. (Base 60 seconds).
+ 50% Revive Speed When you use a Medical Accessory, it also heals 1 Trauma to the target.
+ 15% Healing Efficiency
Teammates are healed for an additional 10 Health when revived + 50% Team Revive Speed + 10% Team Reduced incap Trauma
- 10% Health
+ 1 Team Support Inventory