At the start of each level, heal 15 Trauma Damage, then restore any missing Health.
+ 25 Health
+ 20% Team Overheal + 5% Team Healing Efficiency
+ 25% Healing Efficiency When you use a Medical Accessory, the target gains 20 Temporary Health.
+ 50% Healing Efficiency
When you use a Medical Accessory, the target gains + 10% Maximum Health, Stamina, and Stamina Regen until the end of the level.
When you use a Medical Accessory, it also heals 3 Trauma to the target.
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
When you use a Medical Accessory, the target heals for an additional 20 Health over 30 seconds.
You can sense nearby Support Accessories.
More Support Accessories spawn.
+ 2 Support Inventory
+ 50% Use Speed Heals teammates for an additional 20 Health when you revive them.
+ 50% Revive Speed When you use a Medical Accessory, it also heals 1 Trauma to the target.
+ 15% Healing Efficiency
When you use a Medical Accessory, it has a 25% chance to have a 100% increased effect.
+ 200% Revive Speed