+ 7.5% Bullet Damage + 200% Bullet Penetration
+ 10% Bullet Damage + 15% Effective Bullet Range
You can equip a Primary weapon in your Secondary slot. - 25% Swap Speed
+ 10% Weakspot Damage Allows players to see values for damage they deal and enemy health bars.
Your team heals 15 Health, 7 Trauma Damage and refills 10% Ammo at the start of each level.
While crouching, gain 10% Damage Resistance and 40% Accuracy.
Every 0.75 seconds you Aim Down Sights increases your Bullet Damage by 10% (up to 3 stacks).
Turns your Bash into a Knife that counts as a Melee weapon.
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
+ 10% Effective Bullet Range + 15% Recoil Control + 25% Bullet Penetration + 25% Aim Speed
+ 30% Aim Speed + 15% Move speed while ADS + 15% Move speed while firing
+ 25% Weapon Swap Speed + 15% Recoil Control + 15% Accuracy
When you stow your weapon, it reloads.
Allows the ability to unbolt attachments from weapons outside of Saferooms. Unbolting attachments cost 400 Copper.
Additional copies of Weaponsmith played reduce its cost by 100 Copper.