+ 15% Trauma Resistance + 5 Health + 20% Fire resistance
Melee kills heal 1 Health and 0.1 Trauma.
+ 20% Trauma Resistance
Take 1 less damage from all Ridden.
When using Shotguns, gain 0.25 Temporary Health for each pellet that hits.
+ 40% Melee Damage Your Melee Attacks cause cleave through enemies dealing damage in a large area.
Melee hits cause the target to deal 3% reduced damage, to a maximum of 15% reduced damage.
Each Melee kill grants 5% Melee Damage, 5% Melee Speed and 5% Move Speed for 3 seconds.
+ 15 Melee Damage + 20% Damage Resistance while using a Melee weapon - 15% Ammo Capacity
+ 5 Health + 10% Melee Stamina Efficiency + 20% Melee Attack Speed + 10% Bow Stamina Efficiency + 20% Bow Attack Speed
When you stow your weapon, it reloads.
Kills while at Critical Health recover 1 Health.
Each Melee swing grants 5% Melee Speed and 5% Melee Stamina Efficiency for 6 seconds, stacking up to 10 times. Your Melee Attacks no longer stick in tough enemies. DISABLES: Aim Down Sights
+ 30% Shotgun Ammo Capacity + 10% Damage with Shotguns
+ 35% Move Speed while firing with Shotguns. + 10% Damage with Shotguns.