Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
+ 1 Support Inventory + 15% Trauma Resistance
You can sense nearby Copper.
More Copper Piles spawn.
Your team heals 15 Health, 7 Trauma Damage and refills 10% Ammo at the start of each level.
Each teammate gains 100 bonus Copper at the start of each level.
Your secondary weapons have unlimited ammo. Your secondary weapons reload 20% slower.
+ 50% Revive Speed When you use a Medical Accessory, it also heals 1 Trauma to the target.
+ 15% Healing Efficiency
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
When you or a teammate becomes incapacitated, all teammates gain 30% Damage, 20% Reload Speed, and Unlimited Ammo for 10 seconds.
When you use a Medical Accessory, the target gains + 10% Maximum Health, Stamina, and Stamina Regen until the end of the level.
+ 25% Healing Efficiency When you use a Medical Accessory, the target gains 20 Temporary Health.
Kills with Secondary guns have a 5% chance to spawn ammo, Molotov, or a Bait Jar.
When you or your team kills a Mutation, gain 10 Copper (up to 300 per level).
Whenever you or your team loots Copper, you have a 35% chance to find 100% additional Copper.
Each Cleaner gains 5% of their total Copper in each Saferoom.