You can sense nearby Copper.
More Copper Piles spawn.
+ 20% Stamina + 20% Stamina Regen + 3% Move Speed + 5 Health
Your team heals 15 Health, 7 Trauma Damage and refills 10% Ammo at the start of each level.
+ 200% Revive Speed
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
+ 1 Support Inventory + 15% Trauma Resistance
When you use a Medical Accessory, all teammates heal for 8 Health.
+ 50% Healing Efficiency
At the start of each level, heal 15 Trauma Damage, then restore any missing Health.
+ 25 Health
When you or a teammate becomes incapacitated, all teammates heal for 20 Health over 10 seconds.
You can sense nearby Support Accessories.
More Support Accessories spawn.
Healing a teammate also applies 50% of the effect to you.
+ 15% Trauma Resistance + 5 Health + 20% Fire resistance
When you use a Medical Accessory, the target gains + 10% Maximum Health, Stamina, and Stamina Regen until the end of the level.