While crouching you neither take nor deal Friendly Fire damage. + 10 Health
When a horde is triggered, your team gains 20 Health.
When you or a teammate becomes incapacitated, all teammates heal for 20 Health over 10 seconds.
When a teammate is incapacitated or dies, they drop an active Pipe Bomb.
Every 3 seconds, gain + 10 Bash Damage, stacking up to 10 times. All charges are consumed on use.
After you kill a Mutation, the next time you damage a Mutation is guaranteed to cause them to Stumble.
+5% Stumble Damage
When you stow your weapon, it reloads.
Your team heals 15 Health, 7 Trauma Damage and refills 10% Ammo at the start of each level.
Breakout: Hold [F] to free yourself from Grabs. + 50% Breakout Cooldown Reduction. (Base 60 seconds).
+ 12% Move Speed + 15% Sprint Speed When you take damage, you lose the benefits of Run like Hell for 3 seconds.
+ 75% Ammo Capacity - 5% Move Speed
When a horde is triggered, your team restores 10% Ammo and gains 10% Move Speed while firing, 15% Reload Speed, and 25% Swap Speed for 30 seconds.
Your secondary weapons have unlimited ammo. Your secondary weapons reload 20% slower.
+ 125% Use Speed When you take damage, you have a chance to be blinded for 1 second.
When you throw an Offensive Accessory, gain 20 Temporary Health and 25% Sprint Speed for 5 seconds.