+ 30% Rifle Ammo Capacity + 10% Damage with Assault rifles and LMGs
+ 12% Move Speed + 15% Sprint Speed When you take damage, you lose the benefits of Run like Hell for 3 seconds.
+ 15% Reload Speed + 25% Aim Speed + 25% Weapon Swap Speed + 25% Use Speed
+ 25% Damage - 30% Health
+ 10% Bullet Damage + 15% Effective Bullet Range
+ 45% Move Speed while firing. + 3% Move Speed while not firing.
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
+ 5% Bullet Damage + 1.5 Bullet Stumble Damage + 7.5 Melee Stumble Damage
Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)
+ 20% Weakspot Damage
Precision Kills have a 20% chance to cause Ridden to explode, dealing 15 damage to other Ridden within 4 meters.
+ 50% Use Speed Heals teammates for an additional 20 Health when you revive them.
Precision Kills with guns grant + 0.5% Accuracy until the end of the level.
Mutations you ping are highlighted and your team deals 10% increased damage to highlighted enemies.
Kills from greater than 15 meters grant 5 Temporary Health to teammates within 15 meters of the target.