When a horde is triggered, your team restores 10% Ammo and gains 10% Move Speed while firing, 15% Reload Speed, and 25% Swap Speed for 30 seconds.
You can sense nearby Copper.
More Copper Piles spawn.
Allows disarming of doors alarms, car alarms, and birds. The target will trigger if you are interrupted. DISABLES: Quick Slot
Gain 25 Copper per success.
You can sense nearby Support Accessories.
More Support Accessories spawn.
+ 50% Healing Efficiency
When you use a Medical Accessory, all teammates heal for 8 Health.
+ 1 Support Inventory + 15% Trauma Resistance
When you or your team kills a Mutation, gain 10 Copper (up to 300 per level).
You can sense nearby Offensive Accessories.
More Offensive Accessories spawn.
+ 2 Support Inventory
- 10% Health
+ 1 Team Support Inventory
+ 25% Healing Efficiency When you use a Medical Accessory, the target gains 20 Temporary Health.
+ 20% Team Overheal + 5% Team Healing Efficiency
You have an additional 10% chance to not consume Accessories when used.
+ 20% Team Bolstered Health + 5 Team Health