When you or a teammate becomes incapacitated, all teammates heal for 20 Health over 10 seconds.
Take 1 less damage from all Ridden.
At the start of each level, heal 15 Trauma Damage, then restore any missing Health.
Kills while at Critical Health recover 1 Health.
+ 20% Trauma Resistance
+ 15% Trauma Resistance + 5 Health + 20% Fire resistance
+ 1 Extra Life + 15 Health + 25% Bleed out Resistance
+ 35 Health - 15% Ammo Capacity
+ 10 Team Health
+ 10% Damage Resistance + 5 Health - 20% Stamina Efficiency
+ 25 Health
You can sense nearby Copper.
More Copper Piles spawn.
+ 5% Damage Resistance + 5 Health
+ 25% Ammo Capacity + 2.5% Bullet Damage
+ 20% Stamina + 20% Stamina Regen + 3% Move Speed + 5 Health