Damaging Ridden with LMGs and Snipers has a 40% chance to slow Ridden near the target by 50% for 5 seconds.
+ 50% Revive Speed When you use a Medical Accessory, it also heals 1 Trauma to the target.
+ 15% Healing Efficiency
When a horde is triggered, your team restores 10% Ammo and gains 10% Move Speed while firing, 15% Reload Speed, and 25% Swap Speed for 30 seconds.
+ 12% Move Speed + 15% Sprint Speed When you take damage, you lose the benefits of Run like Hell for 3 seconds.
+ 30% Sniper Ammo Capactity + 10% Damage with Sniper Rifles
+ 20% Team Overheal + 5% Team Healing Efficiency
Kills from greater than 15 meters grant 5 Temporary Health to teammates within 15 meters of the target.
When a teammate within 15 meters receives Trauma Damage, gain 10% of that amount as Trauma Health.
When a teammate within 15 meters receives 5 or more damage, gain 20% of the damage as Temporary Health. Can only trigger once per second.
- 10% Health
+ 1 Team Extra Life
You can sense nearby Support Accessories.
More Support Accessories spawn.
+ 50% Healing Efficiency
Healing a teammate also applies 50% of the effect to you.
When you use a Medical Accessory, all teammates heal for 8 Health.
+ 1 Support Inventory + 15% Trauma Resistance