Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
When you use a Medical Accessory, the target heals for an additional 20 Health over 30 seconds.
Gain 250 bonus Copper at the start of each level.
Each Cleaner gains 5% of their total Copper in each Saferoom.
When you or your team kills a Mutation, gain 10 Copper (up to 300 per level).
When you use a Medical Accessory, all teammates heal for 8 Health.
+ 50% Healing Efficiency
You can sense nearby Support Accessories.
More Support Accessories spawn.
When you use a Medical Accessory, the target gains + 10% Maximum Health, Stamina, and Stamina Regen until the end of the level.
+ 50% Use Speed Heals teammates for an additional 20 Health when you revive them.
Teammates are healed for an additional 10 Health when revived + 50% Team Revive Speed + 10% Team Reduced incap Trauma
Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
Each teammate gains 100 bonus Copper at the start of each level.
When you use a Medical Accessory, it also heals 3 Trauma to the target.