Melee kills heal 1 Health and 0.1 Trauma.
Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
Melee kills heal 1 Health to yourself, and teammates within 10 meters.
+ 20% Melee Damage against Mutations When you deal Melee damage to a Mutation heal 2 Health and recover 3 Stamina.
When using Shotguns, gain 0.25 Temporary Health for each pellet that hits.
Kills while at Critical Health recover 1 Health.
When you take a single hit for 15 or more damage, heal 10 health over 5 seconds.