+ 12% Move Speed + 15% Sprint Speed When you take damage, you lose the benefits of Run like Hell for 3 seconds.
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
Each Melee swing grants 5% Melee Speed and 5% Melee Stamina Efficiency for 6 seconds, stacking up to 10 times. Your Melee Attacks no longer stick in tough enemies. DISABLES: Aim Down Sights
+ 20% Stamina + 20% Sprint Efficiency + 5 Health
+ 30% Sprint Efficiency - 7% Damage Resistance
+ 5 Health + 10% Melee Stamina Efficiency + 20% Melee Attack Speed + 10% Bow Stamina Efficiency + 20% Bow Attack Speed
+ 2 Offensive Inventory
When you use a Medical Accessory, the target gains + 10% Maximum Health, Stamina, and Stamina Regen until the end of the level.
Melee kills heal 1 Health to yourself, and teammates within 10 meters.
+ 10% Weakspot Damage Allows players to see values for damage they deal and enemy health bars.
+ 75% Accessory Damage - 25% Swap Speed
Melee kills heal 1 Health and 0.1 Trauma.
Each Melee kill grants 5% Melee Damage, 5% Melee Speed and 5% Move Speed for 3 seconds.
Melee hits cause the target to deal 3% reduced damage, to a maximum of 15% reduced damage.
Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.