You can sense nearby Copper.
More Copper Piles spawn.
When you stow your weapon, it reloads.
+ 1 Offensive Inventory + 25% Swap Speed - 5% Offensive Accessory Cost
Your secondary weapons have unlimited ammo. Your secondary weapons reload 20% slower.
+ 30% Shotgun Ammo Capacity + 10% Damage with Shotguns
+2 Extra life
+10% Reduced Incap Trauma
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
Whenever you or your team loots Copper, you have a 35% chance to find 100% additional Copper.
Each teammate gains 100 bonus Copper at the start of each level.
When you or your team kills a Mutation, gain 10 Copper (up to 300 per level).
Each Cleaner gains 5% of their total Copper in each Saferoom.
Gain 250 bonus Copper at the start of each level.
Your team heals 15 Health, 7 Trauma Damage and refills 10% Ammo at the start of each level.
Killing Ridden with an Accessory has a 10% chance to drop an Accessory.
You have an additional 10% chance to not consume Accessories when used.