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    Last Updated 01/27/2022

    Doc - Nightmare

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    Jeggs_Over_Easy

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    Canned Goods

    defense
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    + 45 Health - 25% Stamina

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    Medical professional

    defense
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    Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.

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    Combat medic

    defense
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    + 50% Use Speed Heals teammates for an additional 20 Health when you revive them.

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    Pep talk

    utility
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    While Reviving teammates, take 3 less damage from all Ridden. Heals teammates for an additional 10 Health when you revive them.

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    Widemouth magwell

    offense
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    + 30% Reload Speed - 5% Damage Resistance

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    Saferoom Recovery

    defense
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    Your team heals 15 Health, 7 Trauma Damage and refills 10% Ammo at the start of each level.

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    Money grubbers

    utility
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    Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.

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    Experienced EMT

    defense
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    When you use a Medical Accessory, the target gains + 10% Maximum Health, Stamina, and Stamina Regen until the end of the level.

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    Copper Scavenger

    utility
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    You can sense nearby Copper.

    More Copper Piles spawn.

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    Shoulder bag

    defense
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    + 2 Support Inventory

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    Two is one and one is none

    offense
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    You can equip a Primary weapon in your Secondary slot. - 25% Swap Speed

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    Charitable soul

    defense
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    Healing a teammate also applies 50% of the effect to you.

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    Cross Trainers

    mobility
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    + 20% Stamina + 20% Stamina Regen + 3% Move Speed + 5 Health

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    Down In Front!

    defense
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    While crouching you neither take nor deal Friendly Fire damage. + 10 Health

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    Medical expert

    defense
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    + 50% Revive Speed When you use a Medical Accessory, it also heals 1 Trauma to the target.

    Team effect iconTeam effects

    + 15% Healing Efficiency