Melee kills heal 1 Health to yourself, and teammates within 10 meters.
When you kill an enemy, gain 5 Stamina instantly and an additional 7 Stamina over 7 seconds, stacking up to 5 times.
Turns your Bash into a Knife that counts as a Melee weapon.
+ 20% Stamina + 20% Stamina Regen + 3% Move Speed + 5 Health
Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
Teammates are healed for an additional 10 Health when revived + 50% Team Revive Speed + 10% Team Reduced incap Trauma
Melee kills heal 1 Health and 0.1 Trauma.
While Reviving teammates, take 3 less damage from all Ridden. Heals teammates for an additional 10 Health when you revive them.
Each Melee kill grants 5% Melee Damage, 5% Melee Speed and 5% Move Speed for 3 seconds.
Each Melee swing grants 5% Melee Speed and 5% Melee Stamina Efficiency for 6 seconds, stacking up to 10 times. Your Melee Attacks no longer stick in tough enemies. DISABLES: Aim Down Sights
+ 15% Melee Stamina Efficiency + 20% Melee Attack Speed + 15% Bow Stamina Efficiency + 20% Bow Attack Speed
+ 15 Melee Damage + 20% Damage Resistance while using a Melee weapon - 15% Ammo Capacity
Melee hits cause the target to deal 3% reduced damage, to a maximum of 15% reduced damage.
+ 30% Weakspot Damage DISABLES: Aim Down Sights
At the start of each level, heal 15 Trauma Damage, then restore any missing Health.