Suitable for Recruit/Veteran. Scavenge for meds and copper early. Apply pills when needed. Double-shotgun cards for the late game. The idea is to maintain a "barrier" of temp health for you and your teammates, as often as possible. This will help mitigate trauma. Combined with Chemical Courage and Stimulants, we create a solid 30-second stat boost across the board. Other card considerations/substitutes: Marked for Death, Life Insurance, Miraculous Recovery, Avenge the Fallen, Combat Medic (or a revive suite of your preference). I typically get enough situational mobility out of Medical Expert and Stumulants, but Run Like Hell and Mad Dash are always an option for any deck.