Melee hits cause the target to deal 3% reduced damage, to a maximum of 15% reduced damage.
Money grubbers
utility
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
Amped up
defense
Team effects
When a horde is triggered, your team gains 20 Health.
Numb
defense
Gain + 10% Damage Resistance while you have Temporary Health.
Spiky bits
offense
+ 15 Melee Damage
+ 20% Damage Resistance while using a Melee weapon
- 15% Ammo Capacity
Rhythmic Breathing
mobility
+ 40% Stamina
Meth Head
offense
Each Melee swing grants 5% Melee Speed and 5% Melee Stamina Efficiency for 6 seconds, stacking up to 10 times.
Your Melee Attacks no longer stick in tough enemies.
DISABLES: Aim Down Sights
Heavy hitter
offense
Melee hits always Stumble Ridden the first time they are hit.
This effect can only occur once per target.
Berserker
offense
Each Melee kill grants 5% Melee Damage, 5% Melee Speed and 5% Move Speed for 3 seconds.
Vanguard
defense
Melee kills heal 1 Health to yourself, and teammates within 10 meters.
Ignore the pain
defense
+ 20% Melee Damage against Mutations
When you deal Melee damage to a Mutation heal 2 Health and recover 3 Stamina.
Motorcycle helmet
defense
+ 15% Damage Resistance
+ 10 Health
DISABLES: Aim Down Sights