When you stow your weapon, it reloads.
Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
Melee kills heal 1 Health and 0.1 Trauma.
When you kill an enemy, gain 5 Stamina instantly and an additional 7 Stamina over 7 seconds, stacking up to 5 times.
+ 10% Weakspot Damage Allows players to see values for damage they deal and enemy health bars.
Melee kills heal 1 Health to yourself, and teammates within 10 meters.
Gain 250 bonus Copper at the start of each level.
While crouching, gain 10% Damage Resistance and 40% Accuracy.
+ 25% Weapon Swap Speed + 15% Recoil Control + 15% Accuracy
+ 30% Accuracy
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
Each Melee swing grants 5% Melee Speed and 5% Melee Stamina Efficiency for 6 seconds, stacking up to 10 times. Your Melee Attacks no longer stick in tough enemies. DISABLES: Aim Down Sights
+ 15 Melee Damage + 20% Damage Resistance while using a Melee weapon - 15% Ammo Capacity
+ 20% Weakspot Damage
+ 30% Weakspot Damage DISABLES: Aim Down Sights